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arbelamram

33 Audio Reviews

9 w/ Responses

the into compossion is absolutely captivating!!! loose structure that resolves when the vox come in
the vox part itself and the vocals themself are super meaty and colorful!
i wonder what will happen if u add alot of low mid to them -- it will make it super muddy but im curios hehehe

the bridge took me away by suprise! the atmosphere of it is soo damn deep! such a cool contrast from the first part

and the second drop with the scream is breathtaking!!!!
ggwp dude♥ what a tune!

YESSS LETSSS GOOOOOOOO!!!!
im flabbergasted by what people make this layer!!
amaizng sound design my dude! i love how u didnt took the industrial as excuse to not make actualy melody hahaha♥
only thing i would do in this is maybe to puh out the kick more, to amplify the groove massivness
else than that.. just massive tune G!

Arponax responds:

music without melody is boring XD and as i said, its mostly how i think industrial could sound....and tbh even industrial machinery has some sort of melody to it XD

thanks tho it was fun.

omg im inloveeeee♥♥♥ I DEMAND FULL 5 MIN PLATE OF THIS!!!!
i take this as breakbeat liquid jungle, what is it in the layer 3 actually?or its combo with other layers?
beautiful work my dude?

FUCKING MADDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!

i love how the pitch is bending alittle bit every time a note hit from the big pads and synths
giving more context to the eerie dystopian atmosphere
then when the piano gets airy and lifted in the mix just makes it feel like diving deeper in this world
i would say ill personally would wanted more context from the piano itself, becuase its composition say alot, but the sound design of it itself is abit too plain/subtle to the whole super textured world u created :3

and the C Part
just resovles everything soo good!!!

amazing piece! enjoyed every second of it!

LD-W responds:

Thanks!

The Soundpaint Custom Piano Patch is mainly just a 1928 Steinway merged with a Palindrome 1 synth-part together. The main fun stuff with that is the sine-wave LFO's I've had warp each parts fine-tuning independently from each other. Since it's 128vl's due to being in that engine, it can require a quick bit of velocity adjustment to certain notes/chords. I think if I had more time, I probably would of recorded a second piano insert to run additional 'runs and flair' per-say between the performance!

BUMPS GANGGGG♥♥♥
This just my kind of jam!!! i tottally love it, and the composition is just a fucking flex becuase i am super impressed

i would just want to have some break from the vox
that is it dope
but gets out place when the ♥stanky♥ solo getting, which i would really want to hear to fucos that that ♥stank♥
and also the bass guitar maybe to alittle too middy, it gets alot of space on the limiting on the master so i dont even get to enjoy the lowend as i (personally) would want to hear!

anyway such a bop, ive been hearing this looping for like 10 minutes, while writing this and yet i can keep going ^^

minute and 23 seconds is all it take to make a grown man do a puppy face♥

i would say its an interesting take to put long reverbs on the guitars
because usually at the beach we dont really hear reverbs at all, as the sounds waves dont have anything to collide with, creating a "dry" sound

soo it just made me feel as the melody itself is separated soundtrack from the beach scene ambience itself, like watching a bubble with a beach in it
no
while the piano that feel more dry, kinda popped that bubble... weird feeling ngl

LETS FUCKING GOOOOOOOOOOOO!!!!
threw me back to 2010s when we start to have to see regional house subgenres getting mainstream
absolute banger!!
the only thing is that missing for me is the initial punch in the drops, the master u did is super loud and full, which everything super big and heavy and love it, but it does take away from the drops

a really cool technic i learned recently in mastering (which is really feels like cheating but fuck it it works hehehe)
is to make automation to the master gain(*tune gain not master fade!*) in the buildups that lowering the volume untill it reaches the drop and resets again on the drop itself
that will create some "dynamic" --making the listener get a better perspective on how big the drop is!

such a cool composition!!!!! soo many stuff resolves over 3 minutes, and it fucking loops perfect!! when wull get your mixing on point with this, start bouncing your stuff do game studios asapppp

now for the mixing..
IT ISNT THAT BAD AS U THINK!
everything is mostly balanced ok and u got fine stereo image
the only reason it feels unblanced is that the insturemts dont have space in the mix,
alot of instruments making alot of freqencys dont have no actual use for them
for example the distortion guitars have soo much low end, and it just chokes all the mix
putting lowpass and high passes on the instruments can defined them the space in the mix they need.
man in this case, even highpass your whole tune to 60 hz from the master can help alot removing alot of the mess that being oversampled to the mid mud(would not reccomend thou , always fix stuff on mix and not master if u can!)

pitch banding with delays and reverbs are always soo intresting and captivating to hear!
i would call this piece a more Experimental piece than ambient, while u created some inital atmosphere, i couldnt really understood what it resolved into or why it resolved like that.

--maybe a third part in this as a ending could explained what got me confused

hi im Arbel! aka- isaac tumor , ic17
i create music and sound designer.
i specialize at making textures and atmospheres and have storng compelling to heavy grooves...
im always open for commissions and collabs! hmu with a DM!

Age 26, Male

Israel, Hamerkaz

Joined on 11/30/13

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